code monkey
then again, i think that my skills are more along the lines of code are more at the level of code snail or code lizard, but anyway…
stayed up v-late last night coding for one of my projects. it took so long because almost every time i tried to implement a new subroutine that shared data with some other routine i realized that i had formatted my handlers or variables incorrectly a couple days ago. that should all be fixed now. the really good news is that implementing my piece movement rules was not nearly so hard as i expected.
time to workable demo?
probably a couple of months.
likelihood of said demo?
certain.
other projects do need attention though. stupid audio sample rates seriously delayed production on a podcast i’m helping a friend with, but i should have that all fixed by the end of the week at the latest.
note to self: in the future, either sync sample rates before recording or convert all files to standard audio sample rate ASAP.
