I spent some time in my old game code tonight, hunting down bugs in established code rather than learning how to make bugs of a whole new variety.
It was a bit disheartening.
At the core, I still believe in my game. I think it is a lot of fun to play and will definitely be writing up all the rules and fully securing my copyright… Then pushing the thing out as far as possible. Not sure about when I will have a physical version made of something more substantial than card stock though. Printing costs are just so high and the market for board games is unpredictable.
Which brings me back to the disheartening code of the digital version.
I think it is time for a re-write.
Think of it as a second draft…
I may release the current (incomplete) version for people to pound on, then begin a full-on rebuild of the code. There’s just this feeling whenever I go to hunt down a bug that the flaws in my game run deep into the core logic.
Anyone out there at all interested in hammering on my though-child and giving some polite feedback?
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