After a long day of coding, I finally have some serious progress on my game. It still looks pretty bad, but all of the player1 movement bugs seem to have been fixed and I probably only need about an hour of work to get player2 fully up and running. Once that’s done with, I guess [...]
Code marches along. After probably 3 days worth of work (spread out over 2 weeks) I have reached a point that took me a month to reach last time. And now I’m almost certain that there are no huge bugs waiting to jump out of the code and bite me. I should have a fully [...]
It has begun. After a few weeks studying up on Objective-C, a few depressed contemplations, and a few long chats with the wife and myself (yes, I talk to myself), I have begun rebuilding my game in RunRev. “But Observe,” you ask, “why RunRev when you just said you were studying Objective-C?” Thank you for [...]
Today was nice and simple: 1. Coded for a while. Still wringing out annoying little glitches. Doesn’t help that I haven’t seriously coded in years so I’ve been re-learning as I go. 2. Got a new book and started it. Walked to the mall. Played with an iPad for a few minutes. I think it [...]
I’ve spent much of this evening coding. The result is a bit of code-hacking that is not pretty, but it works. The goal is a tool for quickly creating QR codes containing simple text or URLs on a mac. OK… Step 1 is to follow all instructions from this website. There are a couple of [...]
PRINT “Getting ready to move!” SUB PACKING let varPACKED = allinboxes let varAUS = allourstuff do assemble.box fill.box close.box let varAUS = varAUS – one.box loop until varAUS = varPACKED GOSUB UNPACKING